To minimize it, try importing more than one part at a time, but be careful with the poly messing. OBJ files and go putting the textures ONE BY ONE, yeah, you will see 50+ materials on the Materials Editor. Hold on again! Now you have to export the texture of the wheel, it is on a separated folder, find it and you're good to go.įinally, you're able to open ZModeler! Import the. PNG file, it will be WAAAY easier to work with Alpha Channels. If you are working on a LOD0 model, extract the. XDS files, these are the textures of the car. What this means? HELL YEAH! We're finally going to Zmodeler! Hold on!!!! Now, you have to extract the. If you export everything at once, when importing to ZModeler, it may mess up with all the polys because of the polycount, especially if you are working on LOD0 models. Select only one part (body, bumperFa, bumpeRa, etc.) and go clicking "Extract Selected". Almost there! Now, you have to export the parts of the car ONE BY ONE.
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